Researchers find racial bias in virtual worlds

“Real-world behaviours and racial biases could carry forward into virtual worlds such as Second Life, social psychologists say.

According to a study that was conducted in There.com, virtual world avatars respond to social cues in the same ways that people do in the real world.”

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Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported